The space toy set also comes with a cool astronaut minifigure, which can travel in all 3 space vehicles. They can build a Space Shuttle, then rebuild it into a rocket toy or lunar lander. Passionate space fans can enjoy 3 different build-and-play experiences with this LEGO Creator 3in1 toy set. It features a cockpit with a control panel and opening cargo doors that store an extendable arm with a satellite, plus retractable wheels, to inspire incredible roleplay. So instead of searching also in the part folder, it shows a error message, that it cannot find the part.Kids will be thrilled to play out exciting space action with this LEGO® Creator 3in1 Space Shuttle Adventure 31117 building toy. Some parts are in the “parts” folder and some parts in the “p” folder (inside of officialParts Folder).Īs I read in the docs, you only need to provide the parts folder and it will automacally search the parts and p folders.īut for some reason, it appers to not be doing that.įor example, the part “1-6cyli.dat” is searched for in the p folder, but it is located in the part folder. If I search for the apparently missing parts manually, they are in the folder! My implementation only shows a black background and some violet lines belonging to my model, but not the full model. If I load the same model on the offical ldr viewer from lego, it works and they use the same parts. Now, the path set to the parts is correct. The problem now is, that I see a scene, but the web dev terminal shows some "Missing parts " and “Material properties not available” errors.Īnd LDrawLoader: Material properties for code 15 not available. * Some styles that might affect the size */ Initiiere Funktion oder andere Initialisierungen hierĬonst warning = WebGL.getWebGLErrorMessage() Aufgerufen, wenn beim Laden Fehler auftretenĬonsole.log('Ein Fehler ist aufgetreten') Aufgerufen, wenn die Ressource geladen istĬonsole.log((xhr.loaded / xhr.total * 100) + '% geladen') 'models/BUILD_Schere-Stein-Papier_v1.0.ldr', Var partsLibraryPath = "/models/ldraw/officialLibrary/" tSize(window.innerWidth, window.innerHeight) Ĭontainer.appendChild(renderer.domElement) // Add renderer to container Import WebGL from 'three/addons/capabilities/WebGL.js' Ĭonst camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000) Ĭonst renderer = new THREE.WebGLRenderer() Ĭonst container = document.getElementById('webgl-container') button from 'three/addons/loaders/LDrawLoader.js' Here is how I tried to use three.js webgl - LDrawLoader: ldr viewer for web pages.Īnd, if possible, I need a place where I can test if my models are correct (at least the converted. Why could Studio 2.0 render the file and the Web renderer not? But there where too many parts to rename them manually. DAT but the lego “compiler” seemed to search for them as. It seemed there were some case sensitive naming issues (some parts where named. In the web tools command line, I got some missing parts errors, even tough I downloaded all parts I could find. I already downloaded the parts from the official site website and tried some renderers from the internet for. io file (so I cannot 100% guarantee that it is correct) ldr file is obtained by conversion from the. io file in Studio 2.0 from Brick Link):īUILD_Schere-Stein-Papier_v1.0.io (205.8 KB)īUILD_Schere-Stein-Papier_v1.0.ldr (10.7 KB) Here are 2 example files (I can open and view the. So I only need a view window within the html file where I can view, zoom and rotate the lego model. I want to build a website where I can load and render/view a 3D lego model from a.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |